Should we allow a maximum of 100β¬ per day or 250β¬? Bare in mind this counts towards the promos and loyalty system. As you are basically reclaiming previously donated goods. Or all donations at once? You will only get bonds and not items that where donated for.
please vote in favor of the server to keep the economy clean.
Custom deals will not be refunded.
Should we add the SPK PK leaderboards for Edge, Deep wild and pure zone?
Should we add the mysterious map from SPK or move the rewards into different boxes?
Should we add a repair system like SpawnPK has, when you die with untradeables they break. You have to repair them and the killer receives cash bags.
Should we add mini-pets, or is it not worth because dead content?
Should we add vintage dungeon or not because it is dead content?
Should I launch with custom content already included or work on updates as the game is LIVE?
Should we also add PvM content outside of the wilderness?
Think about, custom bosses with hard scripts and good rewards.
OSRS content such as Doom, DTII bosses etc.
This roadmap outlines our plans leading up to the official LuzoxPK launch in October 2026.
This time around, things are different. The goal isn't to rush a launch or throw thousands of euros at advertising. I want to build and maintain LuzoxPK as something I genuinely enjoy working on, while growing a healthy and active community around it.
During this period, no major LuzoxPK development is planned.
I will be working on a different personal website project during these weeks. LuzoxPK development will continue afterwards.
Throughout August and September, I will still fix bugs whenever possible.
Around August 4th or 5th, the official LuzoxPK VPS will be purchased.
The server will be hosted in Canada, giving us a good balance of latency while primarily targeting our USA playerbase.
This will also become the server used for the upcoming BETA.
The new BETA will intentionally be kept small.
We will select approximately 5β10 serious BETA testers.
Last time we had around 30 people sign up, but only about 3 actually spent time properly testing the server.
This time I'd much rather have 5 active testers than 30 people with access who don't test anything.
People who genuinely contribute during the BETA will be rewarded.
Membership Rank
Testers can receive a membership rank based on their activity and contribution throughout the BETA.
Exclusive BETA Cape
Active testers will also receive an exclusive customized BETA cape.
The cape itself will have approximately the stats of a Fire Cape, but it will function as a cosmetic cape override.
You'll therefore be able to equip another cape for its actual stats while displaying your exclusive BETA cape.
No economically valuable items will be given to BETA testers.
Testing the server should never give someone a significant economic advantage when the real game launches.
Throughout August and September, I'll continue working through reported bugs and problems.
The purpose of the BETA isn't to rush toward a release date.
If something needs additional work, we'll fix it before launch rather than knowingly launching with major problems.
September will primarily focus on increasing Discord activity, community engagement, and the number of potential launch players.
I'd rather have an active community waiting for the server than launch first and desperately try to find players afterwards.
We will introduce proper Discord, website, and in-game referral systems.
Referral progress will be connected with the website and game, allowing you to properly track your progress and rewards.
Every 2 weeks, the Top 3 legitimate referrers will receive rewards.
Rewards can include:
π΅ IRL cash rewards
π° In-game Bonds
You will need at least 2 legitimate referrals during the competition period to qualify for a Top 3 reward.
I'll try to make the referral system as abuse-proof as reasonably possible, but no automated system is perfect.
Using alternate accounts, fake referrals, manipulated registrations, or any other method of abusing the system will result in disqualification from that competition period.
If someone in the Top 3 is disqualified, their position and reward will move to the next legitimate participant.
I want to be completely transparent about something before we launch.
Things are different for me this time around.
Years ago, RSPS was effectively a job for me. I would sometimes spend β¬5,000ββ¬10,000 on a launch trying to make a server as big as possible.
I'm not in that position anymore.
After what happened with the scam that many people who have followed me already know about, I simply don't have thousands of euros available to throw at an RSPS launch.
My absolute maximum launch budget is around β¬1,000, and even that doesn't mean I'm necessarily going to spend all of it.
I now work full-time IRL to support myself, and RSPS development has become a hobby for me again.
And I've actually realized that I enjoy it much more this way.
When RSPS became my job, it brought a lot of pressure and negativity with it. As a hobby, I can enjoy programming again, build things because I actually want to build them, and focus on creating something fun for the community.
Because of that, donations are appreciated, but they are absolutely not required.
My main financial goal for LuzoxPK is simply for the server to pay for itself.
If we can average around β¬200 in donations per month, that would already be ideal because it would help cover the server and other running costs.
Of course, anything beyond that is greatly appreciated as well.
I put a lot of my free time into programming, updates, bug fixes and maintaining the server, so donations toward the time spent developing LuzoxPK are always appreciated.
But once again:
Nobody is required to donate.
Play the server, bring your friends, participate in the community, report bugs and enjoy the game. That already helps LuzoxPK.
I'm also approaching player count differently.
I'm completely happy maintaining a healthy community of around 35β50 active players per day.
I'm not entering this launch thinking:
"We need hundreds of players or the server has failed."
That's simply not the goal anymore.
That doesn't mean I don't care about growth β I 100% want LuzoxPK to grow.
We'll still advertise, run referral competitions, improve the website, bring people into Discord and continue developing the server.
I'm simply not going to spend thousands upon thousands of euros trying to force that growth.
If we naturally grow beyond 35β50 active players, that's amazing.
And if LuzoxPK unexpectedly becomes much bigger again, I'll adapt accordingly. At that point I'll most likely need to find additional developers who can help maintain the amount and frequency of updates that a larger community deserves.
If it happens, it happens.
For now, I'd rather have 35β50 people who genuinely enjoy playing every day than chase a massive number purely for the sake of saying we have a big server.
Expected Launch: October 2026
There is currently no confirmed launch date.
The most likely scenario is that LuzoxPK launches during a week in October when I have a full week off work.
That gives me enough time to personally monitor the launch, respond to problems, push urgent fixes and make sure everything runs properly during the most important first days.
The final launch date will be announced once I know exactly which week works.
Previous donations will not be forgotten.
After the server has been live for 9 days, eligible previous donations will become available again.
Players will have two options:
Receive your eligible previous donation value back in full.
Receive up to β¬250 of your previous donation value per day, on days of your choosing.
Choosing the daily option also allows returned donation value to interact with our daily ::promo system.
However, the first β¬250 will NOT grant promotional rewards, as this portion is being returned for free.
After that initial β¬250, qualifying returned donation value can count toward the applicable daily ::promo promotion.
August 1β21
π Focus on personal website project
βΈοΈ No major LuzoxPK development
π Bug fixes where possible
August 4/5
π¨π¦ Official VPS purchased
π§ͺ Closed BETA begins
π₯ 5β10 serious testers
AugustβSeptember
π Bug fixing and testing
π οΈ Preparing remaining systems
September
π Rebuild Discord activity
π₯ Grow the potential launch community
π Bi-weekly invite competitions
π Website + in-game referral tracking
π΅ Cash/Bond loyalty rewards
October
π OFFICIAL LUZOXPK LAUNCH
π
Exact date TBA
π Previous donation return begins after Day 9
To everyone who has stuck around through everything over the years:
Thank you with all my heart.
Some of you have followed my servers for years. You've seen the good launches, the bad ones, the mistakes, the drama and everything that happened in between.
The fact that some of you are still here and are willing to give another project of mine a chance genuinely means a lot to me.
This time I'm not trying to turn LuzoxPK into my livelihood.
I already have a job. LuzoxPK is my hobby.
I want to program because I enjoy programming.
I want to update the server because seeing people enjoy something I've created is rewarding.
And I want to build a community that actually enjoys being here.
If we eventually become huge, that's fantastic.
If we become a close community of 35β50 active players who enjoy logging in every day, I'm completely happy with that too.
Let's build LuzoxPK properly and see where it takes us.
Thank you for sticking around. β€οΈ
β Patrick / LuzoxPK
Development is moving forward steadily, but there is still work to be done before we can call LuzoxPK complete.
We still have the following major systems left to bring over and fully integrate:
β
Player Bot System (PK Bots) (Completed, rewards up for discussion)
β Vintage Dungeon (Did not pass poll, therefore won't be added)
β
Repair Items & Repair Coffer (Completed)
β
Mini-Pets (Completed)
β
Soul Hunter (Completed)
β
Mysterious map
β
Weekly objectives (Completed)
β
PK Leaderboards
β
Adventure Book (Completed, rewards up for discussion)
These systems will be implemented, tested, and polished to ensure they meet our quality standards before release.
While development continues, there is still a huge amount of testing needed. Every bug found now is one less issue at launch.
Want to help shape the future of LuzoxPK?
Join our Discord and request BETA access. Active testers will have a direct impact on the server's development and help us deliver the smoothest launch possible.
Thank you to everyone who has been testing, reporting bugs, and supporting the project. We're getting closer every day.